• Home
  • Store
  • Blog
  • Archives
  • Contact

TabletopGamer.com

Tabletop Miniature Terrain and Accessories

Puppet Wars Unstitched – Assembling the Puppets – Part 2

May 5, 2016 by Paul Leave a Comment

I recently picked up a copy of Puppet Wars Unstitched from Wyrd Games and in my last blog post I did the unboxing and shared my initial impressions about the game.

I have now finished assembling all the puppets and in today’s blog post I wanted to share some pictures of what the puppets look like, as well as my impressions after having assembled them all.

First, let’s start with some pictures of what the puppets look like assembled:

Seamus

This first picture is of Seamus, who is one of the three Masters that are included in this set.  He was pretty easy to assemble and I think he looks great.

Lady Justice

Next we have Lady Justice, another Master Puppet from the set.  Pretty easy to assemble, and I think she also looks great.

Pokey Viktoria

Next, we have Pokey Viktoria, who is the third and final Master Puppet included in the set.  A pretty straight forward build, and she looks like she’ll be fun to paint.

Rusty Alyce

Next we have Rusty Alyce, who is one of the sidekicks that comes in the set.  I actually had a bit of a tough time assembling her hair, getting the pieces to line-up properly.

After numerous attempts to make them fit properly, shaving down a little bit of plastic here and there to find a way to get the hair to sit flush, I just decided to do glue the pieces as you see above and move on.  In some of these situations I don’t quite understand why Wyrd makes certain small pieces separate pieces from the rest.  They must have their reasons though.  Unless they just want to be sadistic and to torture us with tiny pieces that don’t quite fit 100%. 🙂

Anyway, I think the miniature still looks great, even if the hair line doesn’t align 100%.

The Hooded Rider

Next we have The Hooded Rider, another Sidekick you get with the set.  I found him a little challenging to assemble as well, trying to get the two halves of the “horse” to line up perfectly.

I have a bit of flashing / mold line cleanup to do on this guy still, and maybe I’ll throw some green stuff in that gap… or maybe I’ll just paint it as is.  I mean these are puppets that are made from mismatched scrap parts, right?  So maybe that mold like adds to the character. 🙂

Bete Noire

Next we have Bete Noire, yet another Sidekick in the game.  She was pretty easy to assemble.

Judge

Next we have Judge, another Sidekick.  He looks like he’ll be fun to paint!  Creepy looking dude.

Misaki

Next, we have Misaki, the final Sidekick in the set.  She was easy to assemble as well.

Executioner

Next we now move onto the Pawn Puppets that are included in the set.  There are 12 sets of three Pawn Puppets each.

So for example, for this Executioner Puppet, there are three of them included in the set.

He was easy to build, and will be fun to paint as well! 🙂

Guild Austringer

Next up we have the Guild Austringer.  This dude has a crow on his head!  The little tiny feet on the crow were separate pieces and they were a little challenging to glue into place.

I had to use tweezers to hold them in place.  Once put together though, he looks really cool.

Razorspine Rattler

Next we have the Razorspine Rattler – another Pawn Puppet from the set.  This guy was pretty easy to assemble as far as the top part of the Puppet goes, but the electrical cord at the end of his tail was a separate piece and that thing was really tough to hold in place while waiting for the glue to set.

The cord kind of curves around and goes into the gap between the bottom of his jaw and the body, and the angle that it’s on makes it really difficult to hold that little piece in place.  I used tweezers once again, but even with tweezers it was not easy.  Once I got it to stay though, I did a little dance of joy for each one. 🙂

Death Marshal

Next we have the Death Marshal, another Pawn Puppet in the set.  This guy was pretty easy to put together except for one part.

See that little Sherrif’s star on his belt?  Wyrd made that a separate piece.

C’MON, really Wyrd?  It’s like this TINY little circle that measures like 2 millimeters in diameter and half a millimeter in depth!

This is one of those pieces where if you cut it off the sprue the wrong way, it just shoots across the room never to be seen again.

I had to CAREFULLY separate it from the sprue and then try to attach it using a pair of tweezers.

The challenge is that while holding it with tweezers, if you don’t squeeze the tweezers enough you won’t grab onto it.  But if you squeeze the tweezers just a little bit too hard, it can once again shoot that little piece across the room or worse – right in your eye!

I was very careful and I managed to build the Death Marshal without shooting his Sherrif’s Star across the room.

However, I was horrified to learn that by the next day, when I looked at one of the three Death Marshals, one of them was missing his star.

So either Wyrd used some kind of disappearing trick plastic on me, or the glue didn’t catch and I didn’t notice and dropped the piece somewhere.

Which kinda sucks because now I have a Death Marshal without his Sherif’s star.  Oh well, the other two still have theirs and chance are that I will most likely only be playing this game with two players anyways. 🙂

Nurse

Next we have the Nurse.  What can I say about her… hmmm… well, she was easy to build, and she has a HUGE needle!

I’m pretty sure that’s the same sized needle that dentists use.  At least that’s how big they SEEM! 🙂

Ronin

Next we have Ronin, another Pawn Puppet.  She was also easy to build.

Malifaux Cherub

Now we move onto the Malifaux Cherub, another Pawn Puppet.  Very easy to build this one as well.  I like the cool little wings this dude has.

Punk Zombie

What’s creepier than a Zombie?  A Punk Zombie, which is who this next Pawn Puppet is.

December Acolyte

Here we’ve got the December Acolyte.  She’s another Pawn Puppet.  Easy to build and she looks like she’ll be a lot of fun to paint as well!

Silurid

This is Silurid.  Basically some kind of sea-creature in what looks like a bowl.  Another Pawn Puppet in the game. Pretty easy to put together too.

Rotten Belle

Here we have Rotten Belle.  I love her parasol.  Another Pawn Puppet which was pretty easy to put together.

Convict Gunslinger

This is Convict Gunslinger, the last of the Pawn Puppets.  He was easy to put together, and yes I do believe those are GUNS he has for arms.  LOL.

Puppet Wars Unstitched Masters

Here’s another picture I took of all the Masters and Sidekicks together.

Puppet Wars Unstitched Pawns

And here’s a pic of one of each of the 12 Pawns.  And finally…

Puppet Wars Unstitched

Here’s a picture of ALL the Puppets included in the Puppet Wars Unstitched set!

As you can see it’s a LOT of miniatures.  It’s going to take me some time to get them painted up, but I’m looking forward to it.

What do you guys think of the minis that come in this set?  Which Puppet is your favorite?

Paul

Filed Under: All Posts, Miniature Board Games Tagged With: Puppet Wars Unstitched

Puppet Wars Unstitched – Unboxing and Initial Review – Part 1

April 23, 2016 by Paul Leave a Comment

puppet_wars_unstitched_01

As part of my ongoing research into tabletop miniature / board game type hybrid games, I recently picked up Puppet Wars Unstitched from Wyrd Games.

I know this game is NOT new.  It’s been out for a while, but I still picked it up along with another few games as I think it’s a great place to start my research and also because it looks like it might be a lot of fun to play!!!

I’m doing this research because as I mentioned in my Developers Journal blog post last week, I want to eventually design my own tabletop miniatures game, and I haven’t totally decided yet but I’m leaning towards first launching it as a tabletop mini / board game hybrid and then re-investing any profits I make from that launch (if any) into building out an actual full sized game universe.

In the past I haven’t really been into these tabletop miniature / board game hybrid type games.  I preferred to spend my money on buying more miniatures for my tabletop armies as I love the hobby side of building and painting them.

However, since I have been thinking of coming out with my own miniatures game and realizing that I may need to start with a tabletop / board game type hybrid I figured it would be really dumb to even attempt such a thing without first playing a bunch of the games that have already come out in the last few years and getting a feel for what they offer.

One of the first games I picked up was Puppet Wars Unstitched from Wyrd Games and in this post I’ll show you guys some pictures of what’s inside the box and my first impressions so far.

What’s In the Box

First, let’s start with the most important part, which is the miniatures! 🙂

In the box you’ll find four sprues.

The first sprue contains three Masters – Seamus, Lady Justice and Pokey Viktoria, and five Sidekicks – Misaki, Judge, Bete Noire, The Hooded Rider and Rusty Alyce.

Here is the sprue show below – front and back.

puppet_wars_unstitched_12

puppet_wars_unstitched_11

The production quality and detail of these miniatures looks identical to Malifaux.  It looks like the same type of plastic, and the miniatures are sculpted with the same level of detail as any other Malifaux miniature.

The second sprue in this set contains all twelve of the Pawns included in this set – Nurse, Ronin, Malifaux Cherub, Convict Gunslinger, Rotten Belle, Silurid, December Acolyte, Punk Zombie, Death Marshall, Razorspine Rattler, Executioner and Guild Austringer.

Here’s the sprue shown below – front and back.

puppet_wars_unstitched_10

puppet_wars_unstitched_13

There are three sets of these Pawn sprues, which gives you a total of 36 Pawn miniatures.

Combine that with the 8 miniatures on the Master / Sidekick sprue and you’ve got yourself 44 high quality plastic miniatures to build, paint and play with! 🙂

Next we have a 43 page rule book which explains exactly how to play the game and an assembly sheet showing you how to assemble the minis.

puppet_wars_unstitched_03

Next we have all the stat cards for all the Masters, the Sidekicks and the Pawns.

Each of the Pawn cards also double as upgrade cards on the back, as is explained in the rule book.

Although I haven’t played the game just yet I have read through the rule book and my understanding is that when a Pawn puppet gets killed (or Torn Apart in Puppet Wars lingo) – it’s possible to take parts of that Puppet and use them to upgrade another Puppet. 🙂

How fun! 🙂

puppet_wars_unstitched_05

Next, included in the set are also two full Fate Decks!

I’m not sure if all of the sets are like this, but my Fate Decks came as plastic covered cards which is really awesome as they’ll make a nice set of durable Fate Deck cards I can use not only in this game but also for playing Malifaux.  Sweet!

puppet_wars_unstitched_04

Next, we have a bunch of tokens, markers and of course a 44 plastic bases for the miniatures.

You’ll notice that the bases have holes in them, which are there for mounting the Puppets to the bases once you build them, as each Puppet is designed to have a round cylindrical peg on the bottom of it which fits into one of those holes to make them easier to mount to the bases.

puppet_wars_unstitched_06 puppet_wars_unstitched_07 puppet_wars_unstitched_08

And then finally we have the actual game board itself which you play Puppet Wars on which is really bright and colorful!

puppet_wars_unstitched_02

As far as my initial impressions on this game, I’m actually really impressed with the amount of value they include in this box.

If you’re mostly into the hobby side of tabletop gaming, you get a nice set of 44 high-quality miniatures to build and paint to your liking…

… and you get everything else you’d need in the box to actually start playing the game…

… and you get two Fate Decks that you can use for Malifaux as well.

Speaking of Malifaux and how it relates to this game, after reading through the rule book in Puppet Wars I realized that this game is basically like a simplified path to learning how to play Malifaux.

Meaning, the rules are similar to Malifaux, but just simplified.

Some of the mechanics and dynamics of how the game is played are identical to Malifaux, except maybe a bit more simplified, so if you’re just getting started with Malifaux, this game might be a great way to jump in and to get a feel for what the Wyrd / Malifaux universe of games is like.

I’ll do another post once I’ve had a chance to actually build all of the miniatures as well.

Have you played Puppet Wars Unstitched yet?

If so, what did you think about it?

What other tabletop miniature / board game hybrid type games have you played and do you have any recommendations for any that I might want to jump into and add to my list of games to research?

Paul

Filed Under: All Posts, Malifaux, Miniature Board Games, Unboxing

Developers Journal – Creating a Tabletop Miniatures Game – Part 1

April 11, 2016 by Paul 3 Comments

developers_journal_part1
My first Kickstarter blew past my expectations, and really stretched my beliefs.

It’s a Victorian Steampunk themed modular tabletop terrain system that I hoped I’d be able to sell $1,000 – $2,000 worth of on Kickstarter.

The campaign ended up selling just over $17,000 worth in 30 days, and it totally blew my mind how much support the terrain system got and how much fun it was to go through the process.

With the design, marketing and funding phases of the Kickstarter now completed, I’m now in the production phase which actually gives me quite a bit of time to think about potential future Kickstarter campaigns I might want to do.

The reason why is because unlike the design and marketing phases of the Kickstarter which really required a very active, and mentally focused effort on my part, the production phase really just involves me spending time in my laser workshop for 10-12 hours a day, and the majority of that time is spent waiting for the laser cutting and engraving process to complete for each sheet of MDF, in between swapping and sorting sheets.

The cool thing is that this affords me some time during this production phase to think about and plan out my future Kickstarter projects.

One project that I’ve been dreaming about and wanted to launch for years and years now is my own miniatures game with my own line of miniatures.

I’ve been researching and quite frankly daydreaming / fantasizing about this for years, but it wasn’t until I saw the support that my current Kickstarter received that really made me start thinking that it might be time to stop daydreaming and to start making it a reality.

Why I Delayed Pursuing This Dream in the Past

Creating my own miniatures game has been a dream of mine for a long time, but I’ve put it off until now for a number of reasons which I think some of you might able to relate to.

I know that I’m not the only tabletop gamer out there who dreams about creating their own miniatures game.  It’s a dream that quite a few of us have, but most of us quickly dismiss it once we do enough research to realize the actual scope and magnitude of taking on such a project.

I’ve looked into the viability of launching a project like this in the past a few times but as soon as I did even just a bit of in-depth research I ran into some road blocks which put the idea on hold.

In fact, this is what happens to most people who want to create a miniatures game.  At first the idea sounds awesome, exciting and like a lot of fun to explore, but most people never get the project past the idea phase.

Why?

Well, part of the reason is because creating your own miniatures game requires a massive investment of time, money and energy to execute on that idea.

On the surface, it appears that the tabletop miniatures gaming model could be quite lucrative.  I can’t count how many times I’ve been to a local gaming store and overheard people discussing how much money Games Workshop must be “raking in” based on the prices they charge.

Visions of Scrooge McDuck swimming in a vault of gold coins enter their minds as they look at a boxes of miniatures priced at $80 and think to themselves “There’s what?… $10 in plastic here?  They must be making a killing on this stuff!!!”

In reality though, a careful study of the GW annual report paints a totally different picture.  All of a sudden, the fantasy of what on the surface may seem like an “ultra lucrative” business model starts to now be overshadowed by the reality behind running a miniatures company and all the expenses associated with it.

Of course Games Workshop is not the only player in town.  There are dozens of tabletop gaming companies out there, but I  mention Games Workshop because they’re one of the oldest, most established companies and because they are publicly traded which means we get a glimpse at what their financials look like.

Although management philosophies vary from company to company, I’d venture a guess that for the most part, most tabletop miniatures companies have similar financials albeit just not as big as Games Workshop.

But let’s put all of that aside for a moment.

Let’s assume that once a tabletop gaming company reaches a certain point in growth and size there is enough money to be made for the company to not only survive but to thrive in the current economy.

The first and biggest challenge is not so much in how to manage a company of that size and to keep it sustainable and growing.

The first and biggest challenge lies in actually GETTING THERE in the first place and the biggest challenge with that is what I’ll refer to as the “Chicken / Egg Factor” in this tabletop gaming market of ours.

The Chicken / Egg Factor

What do I mean by the “Chicken / Egg Factor”?

The “Chicken and Egg” factor is simply this…

Tabletop Gaming Market Reality #1 (The Chicken Factor)

In order for a tabletop miniatures game company to be able to afford to launch a successful miniatures game, it needs the support of the tabletop gaming community to actually “buy into” that game and the miniatures range on a large enough scale for it to be viable.

Coming up with a concept for a game, the “fluff”, the rules and a unique game play experience, and then designing the miniatures, creating sketches, sculpts and producing a line of miniatures, as well as all the other aspects of producing a game adds up to a LOT of up-front expenses, and it doesn’t matter whether you then sell 10,000 copies, 1,000 copies, 100 copies or 1 copy of the game – those up front expenses are still there.

Meaning, when producing a game, there are certain up-front expenses that have to be met which can cost tens of thousands of dollars or more in addition to the cost of actually manufacturing the actual miniatures in whatever quantity that is sold and it doesn’t matter whether you sell ONE copy of a game or ONE THOUSAND copies of that game, those up front expenses still have to be paid.

Gaming companies with an already established client base and distribution channels know that when they put up the up-front costs of producing an expansion pack to their existing game, those up-front costs will be covered by the volume of sales that they generate.

Launching a game from scratch, however, you have no idea whether a thousand, ten thousand or even if even ONE person will buy your game.

Now of course things like Kickstarter have been a huge help in helping new companies to bridge that gap, but even getting a concept for a game to the point of it being ready for a Kickstarter launch can be very expensive…

… and there is no guarantee that you’ll ever recover any of those costs because that is where “The Egg” factor comes in…

Tabletop Gaming Market Reality #2 (The Egg Factor)

The “Egg Factor” in tabletop gaming is simply this…

Most people will only part with their hard-earned money and actually spend money on a game IF the following are true:

  • IF the game is already proven to be successful in the community overall
  • IF the game already has an established player base that is LOCAL to that player
  • IF the game is unique and different enough to warrant them spending money on IT as opposed to a game they’re already playing

In other words, for the most part, even if people are excited about a game and it’s miniatures and think it could be awesome, they don’t buy in right away and instead WAIT for a bunch of other people to buy in first.

The challenge with that is that while THEY are waiting for everyone else, everyone else is waiting for THEM!

Hence the “Chicken and Egg” reference.

A new tabletop miniatures gaming company needs a large enough buy-in from players up front to make the economics work in terms of producing a game without going bankrupt in the process (The Chicken Factor), and most players don’t really want to spend their money up-front even if the game and the miniatures are awesome, because they’re waiting to see if everyone else buys in first so that they have a bunch of people to play against (The Egg Factor).

What This Means From a Business Perspective

What this basically means is that even though the idea of launching your own tabletop miniatures gaming company sounds awesome, fun and exciting, from the business perspective it’s a very risky business model with a lot of challenges that have to be overcome in order to get the idea off the ground.

In fact, I’d venture a guess and say that most business analysts would look at the idea of launching your own tabletop miniatures gaming company as too risky and not worth the hassle based on a purely “logical” analysis of the model.

And this is precisely why such an idea remains nothing more than a dream for the vast majority of people, with only a handful of companies that successfully pulled it off in the last 30 years.

I applaud each and every single one of them for overcoming the odds and breaking through into the market despite the “Chicken and Egg” factor.

So what made these companies different?

How did they overcome the odds?

From my research and understanding, the main differentiating factor between those companies that succeeded and those which didn’t or didn’t even bother attempting comes down to one thing…

… PASSION to make their dream come true, and the support of the community.

I don’t care if you’re talking about Games Workshop, or Privateer Press, or Corvus Belli or CMON or Wyrd or any of the other tabletop gaming companies that have made it – the driving factor behind all of their successes comes down to the PASSION the founders of these companies had for their dream of creating a tabletop gaming company, and the support that they received from the community.

They beat the odds and overcame the “Chicken and Egg Factor” because their passion was bigger than the challenges that they had to overcome, and because the tabletop gaming community rallied behind that passion and supported each of those companies when they needed it most.

Building on Passion

Even though I’ve been an entrepreneur for over 20 years now and have quite a bit of experience in building successful businesses, the main reason why I want to build a tabletop miniatures gaming company is because I have a passion for it, not because I think it’s the easiest and most lucrative business model to pursue.

I have some of my own ideas on how to overcome the “Chicken and Egg Factor” and I’m looking forward to the challenge.

I don’t think for one second that it’s going to be easy competing in a marketplace where the big companies have a huge advantage over anyone just starting out, due to the their access to resources like manpower and money, as well as due to the support of the tabletop community and their already established player base – BUT I think it will be a fun challenge to see if I can do it.

As crazy as the idea may sound looking at it purely from a “logical” business perspective, I think that fueled by a passion and a dream, and with proper planning, a lot of patience, a crap-load of hard work, and the support from the tabletop gaming community, I may just be able to pull this off.

The worst case scenario would be that I try and fail miserably, losing a lot of time, energy, and money in the process, and not getting the support from the community that will be needed to get the project off the ground.  That is definitely a possibility.

But hey, as an entrepreneur, betting on myself and my crazy ideas is what I’ve been doing for over 20 years now, and so far it’s paid off.  Even when I’ve failed (so many times), I’ve always learned something and leveraged what I learned into success later on.

Sharing My Journey

When I decided to start working on this project, investing my time, energy and money into it, one decision I knew I needed to make was how much of this journey I should share with the world.

Meaning, traditionally when someone decides to create a new miniatures game or project, they keep everything top secret and “hush hush” until the big reveal when the game is ready for launch.

A few details might be shared here and there and a few teasers might be leaked out to generate interested before an official launch, but for the most part people keep everything hidden from public view.

The reasons behind keeping everything “hush hush” are very valid, as most people are afraid of having their ideas stolen or copied with a few minor differences by another company which has bigger resources at their disposal to execute on those ideas faster.

Also, there’s something to be said about a big reveal where something is already at the “OMG that looks awesome!” stage of the creation process, as opposed to releasing information over a period of time as the development process unfolds.

I think both angles have their advantages and disadvantages and I think it’s a gamble either way.

If you DO share more information during the development process, you can get feedback from the community and gauge support for the game early on and as it develops.  If you can make the process interesting and fun, you can get people invested in your project mentally and emotionally long before the game is even ready for release, which can be a great benefit when the game actually launches.

However, you do open yourself up to scrutiny, criticism, idea and concept thieves, which could negatively affect your enthusiasm for developing a game, as compared to just keeping things “hush hush”.

The other downside to being to open about your project and getting community feedback is that it is completely impossible to take everyone’s ideas and implement them into your project.  Everyone loves to offer feedback, suggestions and their opinions, but in most cases those ideas don’t fit within the overall vision of the entire project itself.

Also, in a lot of situations, people’s ideas conflict and contradict each other, and for the most part, everyone maintains a strong belief that THEIR idea is the best idea in such a situation.  So then, what ends up happening is that even if you DO take such an idea and implement it into your project because it DOES fit within the overall vision you have in your mind, as you implement that idea and make that ONE person happy because you listened to their opinion/idea, you are simultaneously rejecting all the other people who had the exact opposite in mind.

When I was working on the designs and stretch goals for my last Kickstarter, as an example, I would receive emails, private messages and comments from people who sometimes wanted the complete opposite of what another person was suggesting.

And of course in some situations there were people who wanted the same thing, but that thing didn’t fit in with the vision I had for the overall project.  So in situations like these, that “community feedback” can be very distracting and it’s not always easy to effectively communicate to someone that their idea is valid and great, or that their idea stinks, or that their idea might be great but just not for your project, without that person feeling rejected.

I mean, just imagine taking 100 Star Wars fans, locking them in a room and asking them to come up with an idea for what should happen in the next Star Wars movie.  GOOD LUCK getting even a few of them to agree on one thing.  You’ll have 100 people with 100 different ideas, and all of them convinced that THEIR idea is the best idea. 🙂

Essentially you inadvertently create the “too many chefs in the kitchen syndrome”.

So the on the other side of that coin, if you DON’T share too much information besides maybe a teaser, you can keep the “too many chefs in the kitchen syndrome” out of the picture, you can keep critics out of your energy field and allow your idea to incubate long enough to produce something exciting to then finally be ready to be revealed and shared with the world once it’s all ready to go.

However, the down side of this is that you are then developing something with no feedback at all, essentially in a “vacuum” which is your own mind and imagination, which might end up meaning that when your idea finally is revealed it could either be totally brilliant or a complete FLOP.  In either case, by the time you learn which of those things it is, you’ve already gone past the point of no return in terms of investing time, energy and capital into making it a reality so you’ll most likely just try to PUSH the game into the market regardless whether or not it’s a flop or not.

As you can tell, I’ve thought about all this quite a bit.

So what’s the best option?

The Early Adopters Tribe

Earlier on I stated that one of the biggest challenges of creating your own game is what I called the “Chicken and Egg Syndrome”.

I stated that what this syndrome basically means is that for a game to launch successfully it needs the support of a large enough group of tabletop gamers to make it viable to produce the game in the first place – AND – that MOST tabletop gamers will not support a game until it is already successful.

If this is true, then how can it be possible to launch a successful game?

Well, what I said is that MOST tabletop gamers will not buy into a game until later on, once the game is already successful, BUT that doesn’t mean that EVERYONE falls into that category.

There is a group of tabletop gamers out there, who are the “Early Adopters and Supporters Tribe” of our tabletop gaming community.

These people are the free-thinkers, the ones who are willing to take a risk on a new game that they think is awesome and to support a project right from the start regardless whether it eventually becomes a mass-scale success or not.

They’re the people who are willing to invest in a great concept and a great line of miniatures because they want to MAKE it successful with their support, instead of just waiting to see what the rest of the crowd does.

They’re happy to own the first release of a game even if all that it becomes is a cult classic they can enjoy with their friend.

Of course if the game does become successful and accepted by the rest of the masses of tabletop gamers, the “Early Adopters and Supporters Tribe” can take great pride in knowing that they were right there in the beginning, as the founding members and supporters of a game which later became a huge success.

I consider myself a member of this tribe, and am just as likely to spend my hard earned money into a brand new game that looks awesome that is just being launched and has hardly any supporters, as I am to spend it on a game that’s been around for 30+ years.

The reason I decided to write this Blog post and to start sharing my journey of developing my own game and line of tabletop miniatures is because I want to connect with others who are also a part of this tribe.

If you too consider yourself a part of this tribe, I want to offer you a front-row seat in seeing exactly how I go through this process of creating a game from scratch, as I think that maybe one day, if it is a dream of yours as well, learning from some of the successes and failures that I will share here on my Blog could help you to launch your own game as well.

At the very least, you’ll get a front row seat at seeing a game develop from concept to actual reality, which I know for me is always something I find completely fascinating.

If you consider yourself a part of this “Early Adopters and Supporters Tribe“, and you want to follow my journey, I’d recommend signing up for my free newsletter (fill out the form below) , as well as hitting the LIKE button on my Facebook page (click here) so that you are notified of future blog posts and updates on this topic.

And in the meantime, I welcome your questions, comments and suggestions in the comments below.

For The Early Adopters and Supporters Tribe

Consider yourself a part of our tribe? Enter your name and email address below to sign up for our free newsletter and be the first to be notified of our progress in developing our game, get access to private sneak-peaks and more!

Of course it’s free, there is no obligation to ever buy anything and you can unsubscribe at any time.

Filed Under: All Posts, Developers Journal, Misc

Malifaux Unboxing – Starter Set – M2E

March 14, 2016 by Jabeel Leave a Comment

In this unboxing, we take a look at new Malifaux M2E Starter Set. This is a fantastic set for anyone looking to get into the game.

The starter set comes with 2 faction crews (8 miniatures), which include:

  • Guild crew
    • Nurse Heartsbane
    • Dr. Grimwell
    • 2 Orderlies
  • Neverborn crew
    • Scion of Black Blood
    • Angel Eyes
    • 2 Bloodwretches

The box set also comes with 6 x 30mm bases, 8 stat cards, 2 upgrade cards, 2 quick reference cards, quick start booklet, free digital rules manual, 2 fate decks, and 2 measuring tapes.

Full Unboxing Video

Box – Front

malifaux-starter-set-box-front

Box – Back

malifaux-starter-set-box-back

Sprue

malifaux-starter-set-sprue

Quick Start Booklet

malifaux-starter-set-quick-start-guide

Stat Cards

malifaux-starter-set-stat-cards

Fate Decks (Guild / Neverborn)

malifaux-starter-set-fate-decks

Measuring Tapes (Front / Back)

malifaux-starter-set-measuring-tapes

Instructions – Neverborn Crew

malifaux-starter-set-neverborn-instructions

Neverborn Crew – Assembled

malifaux-starter-set-neverborn-crew

Instructions – Guild Crew

malifaux-starter-set-guild-instructions

Guild Crew – Assembled

malifaux-starter-set-guild-crew

How to Buy

Looking to pickup your own Malifaux M2E Starter Set?

Click here to visit our store.

Filed Under: All Posts, Malifaux, Unboxing

Malifaux Unboxing – Vengeful Spirits (Kirai) Box Set – Resurrectionists M2E

March 8, 2016 by Jabeel Leave a Comment

Today we did an unboxing of the Malifaux ‘Vengeful Spirits’ (Kirai) Box Set set from the Resurrectionists faction.

The box set comes with 7 miniatures which include:

– Kirai
– Lost Love
– Ikiryo
– 2 Onryo
– 2 Seishin

The box set also comes with 6 x 30mm bases, 1x 50mm base, 7 stat cards and 6 upgrade cards.

Full Unboxing Video

Box – Front

malifaux-vengeful-spirits-box-front

Box – Back

malifaux-vengeful-spirits-box-back

Sprue – Front

malifaux-vengeful-spirits-sprue-front

Sprue – Back

malifaux-vengeful-spirits-sprue-back

Stat Cards

malifaux-vengeful-spirits-stat-cards

Instructions

malifaux-vengeful-spirits-instructions

How to Buy

Looking to pickup your own “Vengeful Spirits” Box set?

Click here to visit our store.

Filed Under: All Posts, Malifaux, Unboxing

  • « Previous Page
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
  • …
  • 22
  • Next Page »

Search





Categories

  • Age of Sigmar
  • All Posts
  • Blood Angels
  • Contests
  • Dark Age
  • Developers Journal
  • Infinity
  • Malifaux
  • Miniature Board Games
  • Misc
  • Orks
  • Painting
  • Pyramid 9
  • Skitarri
  • Tabletop Terrain
  • Unboxing
  • Videos
  • Wargaming Gear
  • Warhammer
  • Warhammer 40k
  • Warmachine
  • Warzone Resurrection
  • Wrath of Kings

Archives

  • October 2017
  • June 2017
  • November 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • May 2015
  • October 2011
  • September 2011
  • August 2011

© Copyright 2016 - TabletopGamer.com · All Rights Reserved.